/* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ //Put this on action taken in the conversation editor void main() { object oPC = GetPCSpeaker(); object oTarget; oTarget = GetObjectByTag("lrdgdoor2c"); SetLocked(oTarget, FALSE); AssignCommand(oTarget, ActionOpenDoor(oTarget)); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_GET_MID, 1.0f, 2.0f)); if (!GetIsPC(oPC)) return; int DoOnce = GetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF)); if (DoOnce==TRUE) return; SetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF), TRUE); GiveXPToCreature(GetPCSpeaker(), 50); object oSpawn; location lTarget; oTarget = GetWaypointByTag("WP_scalpchst"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "scalpchst", lTarget); }