#include "nw_i0_generic" void main() { object oTarget; oTarget = GetObjectByTag("oolgkv"); DestroyObject(oTarget, 5.0); object oKlev = GetObjectByTag("Klev"); ChangeToStandardFaction(oKlev, STANDARD_FACTION_HOSTILE); object oPC = GetPCSpeaker(); ActionAttack(oPC); object oOomosh = GetObjectByTag("Oomosh"); ChangeToStandardFaction(oOomosh, STANDARD_FACTION_HOSTILE); ActionAttack(oPC); oTarget = GetObjectByTag("Klev"); SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); oTarget = GetObjectByTag("Oolmosh"); SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); }