#include "nw_i0_generic" void main() { object oTarget; object oPC = GetPCSpeaker(); object oDrunkFighter = GetObjectByTag("DrunkFighter"); ChangeToStandardFaction(oDrunkFighter, STANDARD_FACTION_HOSTILE); ActionAttack(oPC); oTarget = GetObjectByTag("DrunkFighter"); SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); }