void main() { object oTarget; object oSpawn; location lTarget; int nInt; object oPC = GetPCSpeaker(); // Give the speaker the items CreateItemOnObject("sheelbasstone", GetPCSpeaker(), 1); oTarget = GetWaypointByTag("WP_SPn_GM_Se1"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "graymousersas2", lTarget); oTarget = GetObjectByTag("Sheelba2b"); //Visual effects can't be applied to waypoints, so if it is a WP //the VFX will be applied to the WP's location instead nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_1), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_1), GetLocation(oTarget)); DestroyObject(oTarget, 3.0); }