#include "x0_i0_partywide" void main() { object oTarget; int nInt; object oSpawn; location lTarget; object oPC = GetPCSpeaker(); // Give 5 experience (to party) to the PC. GiveXPToAll(oPC, 5); oTarget = GetObjectByTag("Sheelba2b"); nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_1), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_1), GetLocation(oTarget)); DestroyObject(oTarget, 2.3); oTarget = GetWaypointByTag("WP_Spire"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "sas20", lTarget); }