#include "x0_i0_partywide" void main() { object oActor; // Get the PC who is in this conversation. object oPC = GetPCSpeaker(); // Give 100 experience (to party) to the PC. GiveXPToAll(oPC, 100); // Have "Behemoth" perform a sequence of actions. oActor = GetObjectByTag("Behemoth"); AssignCommand(oActor, ActionMoveAwayFromObject(oPC)); // Destroy an object (not fully effective until this script ends). DelayCommand(3.8, DestroyObject(oActor)); }