void main() { object oTarget; effect eEffect; object oPC = GetPCSpeaker(); oTarget = GetObjectByTag("Klev"); eEffect = EffectKnockdown(); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 3.0f); oTarget = GetObjectByTag("Oomosh"); AssignCommand(oTarget, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 1.0f, 3.0f)); FloatingTextStringOnCreature("Thr clumsy duo slip fall over one another", oPC); }