#include "x0_i0_partywide" void main() { effect eEffect; object oPC = GetPCSpeaker(); // Give 5 experience (to party) to the PC. GiveXPToAll(oPC, 5); AssignCommand(oPC, ActionAttack(GetObjectByTag("Kayven"))); eEffect = EffectDamage(40, DAMAGE_TYPE_SLASHING, DAMAGE_POWER_NORMAL); ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, GetObjectByTag("Kayven")); AdjustAlignment(oPC, ALIGNMENT_EVIL, 5); FloatingTextStringOnCreature("Your alignment has adjusted towards evil.", oPC); }