#include "nw_i0_generic" void main() { object oPC = GetPCSpeaker(); object oCultist = GetObjectByTag("Cultist"); ChangeToStandardFaction(oCultist, STANDARD_FACTION_HOSTILE); ActionAttack(oPC); object oTarget; oTarget = GetObjectByTag("Cultist"); SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); // object oLiss = GetObjectByTag("Liss"); ChangeToStandardFaction(oLiss, STANDARD_FACTION_HOSTILE); ActionAttack(oPC); oTarget = GetObjectByTag("Liss"); SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); // object oVarney = GetObjectByTag("Varney"); ChangeToStandardFaction(oVarney, STANDARD_FACTION_HOSTILE); ActionAttack(oPC); oTarget = GetObjectByTag("Varney"); SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); }