void main() { object oPC = GetEnteringObject(); if(GetIsPC(oPC)==TRUE) { FloatingTextStringOnCreature("The warm bath waters ease the tension in your body.", oPC, FALSE); AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_CHEST, oPC))); AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_ARMS, oPC))); AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_BELT, oPC))); AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_BOOTS, oPC))); AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_CLOAK, oPC))); AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_HEAD, oPC))); AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC))); AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC))); } ActionCastSpellAtObject(SPELL_CURE_MINOR_WOUNDS,oPC,1); }