#include "nw_i0_plot" #include "nw_i0_generic" #include "nw_i0_2q4luskan" #include "x0_i0_partywide" void main() { object oTarget; object oActor; object oPC = GetPCSpeaker(); SetLocalString(oPC, "bshfght1", "1"); // Give 5 experience (to party) to the PC. GiveXPToAll(oPC, 5); // Destroy an object (not fully effective until this script ends). DestroyObject(GetObjectByTag("Sivilan_counchX")); // Spawn "sivilan_counchy". oTarget = GetWaypointByTag("WP_SPnsivilan_counchy"); DelayCommand(2.0, CreateObjectVoid(OBJECT_TYPE_PLACEABLE, "sivilan_counchy", GetLocation(oTarget))); // Destroy an object (not fully effective until this script ends). DestroyObject(GetObjectByTag("Basharat_ChairX")); // Spawn "basharat_chairy". oTarget = GetWaypointByTag("WP_SPnbasharat_chairy"); DelayCommand(2.0, CreateObjectVoid(OBJECT_TYPE_PLACEABLE, "basharat_chairy", GetLocation(oTarget))); oTarget = GetObjectByTag("WorlgaGuard2by"); SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); object oWorlgaGuard2by = GetObjectByTag("WorlgaGuard2by"); ChangeToStandardFaction(oWorlgaGuard2by, STANDARD_FACTION_HOSTILE); ActionAttack(oPC); oTarget = GetObjectByTag("WorlgaGuard2bx"); SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); object oWorlgaGuard2bx = GetObjectByTag("WorlgaGuard2bx"); ChangeToStandardFaction(oWorlgaGuard2bx, STANDARD_FACTION_HOSTILE); ActionAttack(oPC); oTarget = GetObjectByTag("GeneralWorlga"); SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); object oGeneralWorlga = GetObjectByTag("GeneralWorlga"); ChangeToStandardFaction(oGeneralWorlga, STANDARD_FACTION_HOSTILE); ActionAttack(oPC); oTarget = GetObjectByTag("HellHound"); SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); object oHellHound = GetObjectByTag("HellHound"); ChangeToStandardFaction(oHellHound, STANDARD_FACTION_HOSTILE); ActionAttack(oPC); oTarget = GetObjectByTag("Sivilan"); SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); object oSivilan = GetObjectByTag("Sivilan"); ChangeToStandardFaction(oSivilan, STANDARD_FACTION_HOSTILE); ActionAttack(oPC); oTarget = GetObjectByTag("BasharatGuard21c"); SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); object oBasharatGuard21c = GetObjectByTag("BasharatGuard21c"); ChangeToStandardFaction(oBasharatGuard21c, STANDARD_FACTION_HOSTILE); ActionAttack(oPC); oTarget = GetObjectByTag("BasharatGuard21b"); SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); object oBasharatGuard21b = GetObjectByTag("BasharatGuard21b"); ChangeToStandardFaction(oBasharatGuard21b, STANDARD_FACTION_HOSTILE); ActionAttack(oPC); // Have "Kreshmar" perform a sequence of actions. oActor = GetObjectByTag(""); AssignCommand(oActor, ActionMoveToObject(oPC)); // Have "Skel" perform a sequence of actions. oActor = GetObjectByTag("Skel"); AssignCommand(oActor, ActionMoveToObject(oPC)); oTarget = GetObjectByTag("Kreshmar"); SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); object oKreshmar = GetObjectByTag("Kreshmar"); ChangeToStandardFaction(oKreshmar, STANDARD_FACTION_HOSTILE); ActionAttack(oPC); oTarget = GetObjectByTag("Skel"); SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); object oSkel = GetObjectByTag("Skel"); ChangeToStandardFaction(oSkel, STANDARD_FACTION_HOSTILE); ActionAttack(oPC); oTarget = GetObjectByTag("Basharat"); SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); object oBasharat = GetObjectByTag("Basharat"); ChangeToStandardFaction(oBasharat, STANDARD_FACTION_HOSTILE); ActionAttack(oPC); PlayOldTheme(); // Remove items from the player's inventory object oItemToTake; oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "NW_IT_RECALL"); if(GetIsObjectValid(oItemToTake) != 0) ActionTakeItem(oItemToTake, GetPCSpeaker()); }