void main() { object oActor; // Get the creature who triggered this event. object oPC = GetEnteringObject(); // Only fire for (real) PCs. if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) ) return; // Abort if the local string is not exactly "1". if ( GetLocalString(oPC, "elad") != "1" ) return; // Have the PC perform a sequence of actions. AssignCommand(oPC, ClearAllActions()); // Have "Darick" perform a sequence of actions. oActor = GetObjectByTag("Darick"); AssignCommand(oActor, ActionJumpToObject(oPC)); // Have "Darick" strike up a conversation with the PC. oActor = GetNearestObjectByTag("Darick", oPC); AssignCommand(oActor, ActionStartConversation(oPC)); }