{ "__data_type": "GIC ", "Creature List": { "type": "list", "value": [ { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } } ] }, "Door List": { "type": "list", "value": [ { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Weak Door" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Weak Door" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Weak Door" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Weak Door" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Weak Door" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Weak Door" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Weak Door" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Weak Door" } } ] }, "Encounter List": { "type": "list", "value": [] }, "List": { "type": "list", "value": [] }, "Placeable List": { "type": "list", "value": [ { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "This is the trap door that will be created when the Hidden door trigger determins that the door has been found. see comments on the trigger for how to use." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Ladder" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bookshelf script (spawns in books or a mage scroll)." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bookshelf script (spawns in books or a mage scroll)." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Divining Pool\r\nThis is where lost items go.\r\n\r\nPlayers can access the store attached to this object and recover any PLOT items that were taken off server.\r\n\r\nNote: Plot items duplicate through the use of this store." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chair" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chair" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Table" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Table" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chair" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chair" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Large Bed" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bookcase 3" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Small Desk" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Low treasure script." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bookcase 2" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bookcase 2" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Table" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Table" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chair" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chair" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bookcase 3" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bookcase 2" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chair" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chair" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Big Chair" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bookshelf script (spawns in books or a mage scroll)." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bookshelf script (spawns in books or a mage scroll)." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Divining Pool" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Big Chair" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bookshelf script (spawns in books or a mage scroll)." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bookshelf script (spawns in books or a mage scroll)." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Sphinx Statue" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Sphinx Statue" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Divining Pool" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Lance Rack" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Lance Rack" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Lance Rack" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Box / Crate - 1 (Low treasure script)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Box / Crate - 4 (Medium treasure script)\r\n\r\nHardness DC: 15" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Box / Crate - 1 (Low treasure script)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Box / Crate - 4 (Medium treasure script)\r\n\r\nHardness DC: 15" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Boulder" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Flower Vase" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Sphinx Statue" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Sphinx Statue" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Plate" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Low treasure script." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chest - 3 (Medium treasure script)\r\n\r\nHardness DC: 15" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Flower Vase" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Sphinx Statue" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Tome" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Sphinx Statue" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bolts of Cloth" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Wagon Wheel" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Flower Vase" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "RugOriental2" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Invisible Object" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Invisible Object" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Merchants Shingle - 3" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Invisible Object" } } ] }, "SoundList": { "type": "list", "value": [ { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } } ] }, "StoreList": { "type": "list", "value": [] }, "TriggerList": { "type": "list", "value": [ { "__struct_id": 1, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 1, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 1, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 1, "Comment": { "type": "cexostring", "value": "" } } ] }, "WaypointList": { "type": "list", "value": [ { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." } } ] } }