38 lines
1.2 KiB
Plaintext
38 lines
1.2 KiB
Plaintext
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void main()
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{
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object oTarget;
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effect eVFX;
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effect eDamage;
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object oActor;
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// Get the PC who is in this conversation.
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object oPC = GetPCSpeaker();
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// Have "Kumal" perform a sequence of actions.
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oActor = GetObjectByTag("Kumal");
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AssignCommand(oActor, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 1.0, 6.0));
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// Have "Kumal" perform a sequence of actions.
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AssignCommand(oActor, ClearAllActions());
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// Have "Kumal" perform a sequence of actions.
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AssignCommand(oActor, ActionWait(7.0));
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// Cause damage.
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eDamage = EffectDamage(15, DAMAGE_TYPE_ACID);
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eVFX = EffectVisualEffect(VFX_IMP_POISON_S);
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oTarget = GetObjectByTag("Kumal");
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DelayCommand(8.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX , oTarget);
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// Have text appear over the PC's head.
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DelayCommand(9.0, FloatingTextStringOnCreature("He suddenly stumbles and falls down dead.", oPC));
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// Have text appear over the PC's head.
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DelayCommand(11.0, FloatingTextStringOnCreature("He suddenly stumbles and falls down dead.", oPC));
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// Cutscene functions:
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DelayCommand(12.0, SetCutsceneMode(oPC, FALSE));
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}
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