29 lines
873 B
Plaintext
29 lines
873 B
Plaintext
|
//::///////////////////////////////////////////////
|
||
|
//:: nw_ochrejlly_opa
|
||
|
//:: Copyright (c) 2004 Bioware Corp.
|
||
|
//:://////////////////////////////////////////////
|
||
|
/*
|
||
|
The NPC On Physically Attacked script is for the
|
||
|
Ochre Jellies in PotSC. If the Target is physically
|
||
|
attacked, divide into smaller jellies.
|
||
|
*/
|
||
|
//:://////////////////////////////////////////////
|
||
|
//:: Created By: Keith K2 Hayward
|
||
|
//:: Created On: August 2004
|
||
|
//:: Modified On: January, 2006
|
||
|
//:://////////////////////////////////////////////
|
||
|
#include "nw_i0_ochrejelly"
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
object oPC = GetLastAttacker();
|
||
|
object oSelf = OBJECT_SELF;
|
||
|
object oWeapon = GetLastWeaponUsed(oPC);
|
||
|
|
||
|
effect eGhost = EffectCutsceneGhost();
|
||
|
int iCurrentHP = GetCurrentHitPoints(oSelf);
|
||
|
|
||
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eGhost, oSelf);
|
||
|
SplitCreature(oSelf, iCurrentHP);
|
||
|
}
|