20 lines
463 B
Plaintext
20 lines
463 B
Plaintext
|
#include "x0_i0_projtrap"
|
||
|
|
||
|
void main()
|
||
|
|
||
|
{
|
||
|
// Get the creature who triggered this event.
|
||
|
object oPC = GetEnteringObject();
|
||
|
|
||
|
// Only fire for (real) PCs.
|
||
|
if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) )
|
||
|
return;
|
||
|
|
||
|
// Abort if the PC does not have the item "towerofangarngit".
|
||
|
if ( GetItemPossessedBy(oPC, "towerofangarngit") == OBJECT_INVALID )
|
||
|
return;
|
||
|
|
||
|
TriggerProjectileTrap(SPELL_GUST_OF_WIND, GetEnteringObject(), 5);
|
||
|
}
|
||
|
|