33 lines
745 B
Plaintext
33 lines
745 B
Plaintext
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#include "nw_i0_generic"
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void main()
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{
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effect eVFX;
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object oActor;
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object oTarget;
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object oPC = GetPCSpeaker();
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object oTulmakiz = GetObjectByTag("Tulmakiz");
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ChangeToStandardFaction(oTulmakiz, STANDARD_FACTION_HOSTILE);
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ActionAttack(oPC);
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oTarget = GetObjectByTag("Tulmakiz");
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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// Have "" cast Gust of Wind.
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oActor = GetObjectByTag("Tulmakiz");
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AssignCommand(oActor, ActionCastSpellAtObject(SPELL_GUST_OF_WIND, oPC, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
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// Apply a visual effect.
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eVFX = EffectVisualEffect(VFX_IMP_MAGBLUE);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oPC);
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}
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