Lankhmar_PRC8/_module/nss/summon_erastus.nss

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2025-04-03 12:54:47 -04:00
#include "nw_i0_generic"
void main()
{
object oTarget;
object oSpawn;
location lTarget;
int nInt;
object oPC = GetPCSpeaker();
oTarget = oPC;
lTarget = GetLocation(oTarget);
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "erastus", lTarget);
oTarget = oSpawn;
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
oTarget = oPC;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_METEOR_SWARM), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_METEOR_SWARM), GetLocation(oTarget));
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_2), oTarget));
else DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_2), GetLocation(oTarget)));
oTarget = GetObjectByTag("Erastus2");
DestroyObject(oTarget, 0.0);
}