43 lines
940 B
Plaintext
43 lines
940 B
Plaintext
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#include "nw_i0_generic"
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void main()
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{
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object oTarget;
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object oSpawn;
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location lTarget;
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object oPC = GetEnteringObject();
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if (!GetIsPC(oPC)) return;
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oTarget = GetWaypointByTag("WP_Scragsewer");
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lTarget = GetLocation(oTarget);
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "scrag", lTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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//Visual effects can't be applied to waypoints, so if it is a WP
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//the VFX will be applied to the WP's location instead
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int nInt;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_ACID), oTarget));
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else DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_ACID), GetLocation(oTarget)));
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DestroyObject(OBJECT_SELF);
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}
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