35 lines
1.1 KiB
Plaintext
35 lines
1.1 KiB
Plaintext
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#include "prc_class_const"
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int StartingConditional()
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{
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object oPC = GetPCSpeaker();
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int iArcane = GetLevelByClass(CLASS_TYPE_WIZARD, oPC)
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+ GetLevelByClass(CLASS_TYPE_SORCERER, oPC)
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+ GetLevelByClass(CLASS_TYPE_DRAGONFIRE_ADEPT, oPC)
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+ GetLevelByClass(CLASS_TYPE_DRAGON_SHAMAN, oPC)
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+ GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, oPC)
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+ GetLevelByClass(CLASS_TYPE_BEGUILER, oPC)
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+ GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oPC)
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+ GetLevelByClass(CLASS_TYPE_WARMAGE, oPC)
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+ GetLevelByClass(CLASS_TYPE_BINDER, oPC)
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+ GetLevelByClass(CLASS_TYPE_TRUENAMER, oPC)
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+ GetLevelByClass(CLASS_TYPE_WARLOCK, oPC);
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// Restrict based on the player's class
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int iPassed = 0;
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if(iArcane >= 1)
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iPassed = 1;
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/* if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) >= 1))
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iPassed = 1; */
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if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_ABERRATION, oPC) >= 1))
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iPassed = 1;
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if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_INVALID, oPC) >= 1))
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iPassed = 1;
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if(iPassed == 0)
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return FALSE;
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return TRUE;
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}
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