24 lines
657 B
Plaintext
24 lines
657 B
Plaintext
|
#include "prc_class_const"
|
||
|
|
||
|
int StartingConditional()
|
||
|
{
|
||
|
object oPC = GetPCSpeaker();
|
||
|
|
||
|
int iRogue = GetLevelByClass(CLASS_TYPE_ROGUE, oPC)
|
||
|
+ GetLevelByClass(CLASS_TYPE_SCOUT, oPC)
|
||
|
+ GetLevelByClass(CLASS_TYPE_BEGUILER, oPC)
|
||
|
+ GetLevelByClass(CLASS_TYPE_NINJA, oPC)
|
||
|
+ GetLevelByClass(CLASS_TYPE_FACTOTUM, oPC)
|
||
|
+ GetLevelByClass(CLASS_TYPE_PSYCHIC_ROGUE, oPC);
|
||
|
|
||
|
// Restrict based on the player's class
|
||
|
int iPassed = 0;
|
||
|
if(iRogue >= 1)
|
||
|
iPassed = 1;
|
||
|
if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_BEAST, GetPCSpeaker()) >= 1))
|
||
|
iPassed = 1;
|
||
|
if(iPassed == 0)
|
||
|
return FALSE;
|
||
|
|
||
|
return TRUE;
|
||
|
}
|