40 lines
1.5 KiB
Plaintext
40 lines
1.5 KiB
Plaintext
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#include "prc_class_const"
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int StartingConditional()
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{
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object oPC = GetPCSpeaker();
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int iSansRanger = GetLevelByClass(CLASS_TYPE_FIGHTER, oPC)
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+ GetLevelByClass(CLASS_TYPE_CW_SAMURAI, oPC)
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+ GetLevelByClass(CLASS_TYPE_KNIGHT, oPC)
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+ GetLevelByClass(CLASS_TYPE_MARSHAL, oPC)
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+ GetLevelByClass(CLASS_TYPE_SAMURAI, oPC)
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+ GetLevelByClass(CLASS_TYPE_SOULKNIFE, oPC)
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+ GetLevelByClass(CLASS_TYPE_SCOUT, oPC)
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+ GetLevelByClass(CLASS_TYPE_INCARNATE, oPC)
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+ GetLevelByClass(CLASS_TYPE_HEXBLADE, oPC)
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+ GetLevelByClass(CLASS_TYPE_DUSKBLADE, oPC)
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+ GetLevelByClass(CLASS_TYPE_PSYWAR, oPC)
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+ GetLevelByClass(CLASS_TYPE_SWASHBUCKLER, oPC)
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+ GetLevelByClass(CLASS_TYPE_WARBLADE, oPC)
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+ GetLevelByClass(CLASS_TYPE_BARBARIAN, oPC)
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+ GetLevelByClass(CLASS_TYPE_PALADIN, oPC)
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+ GetLevelByClass(CLASS_TYPE_CRUSADER, oPC)
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+ GetLevelByClass(CLASS_TYPE_BLACKGUARD, oPC)
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+ GetLevelByClass(CLASS_TYPE_SWORDSAGE, oPC);
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// Restrict based on the player's class
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int iPassed = 0;
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if(iSansRanger >= 1)
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iPassed = 1;
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/* if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_FIGHTER, GetPCSpeaker()) >= 1))
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iPassed = 1;
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if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_PALADIN, GetPCSpeaker()) >= 1))
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iPassed = 1;
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if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_BLACKGUARD, GetPCSpeaker()) >= 1))
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iPassed = 1; */
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if(iPassed == 0)
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return FALSE;
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return TRUE;
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}
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