Lankhmar_PRC8/_module/nss/hb_gtgrd2.nss

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2025-04-03 12:54:47 -04:00
// Put this OnHeartbeat.
// Will abort (do nothing) if fighting or talking or if no PCs are in the area.
void main()
{
// If running the lowest AI, abort for performance reasons.
if ( GetAILevel() == AI_LEVEL_VERY_LOW )
return;
// If busy with combat or conversation, skip this heartbeat.
if ( IsInConversation(OBJECT_SELF) || GetIsInCombat() )
return;
// Get the PC who will be referenced in this event.
object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, OBJECT_SELF, 1,
CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN);
// Only fire if a PC is seen.
if ( OBJECT_INVALID == oPC )
return;
ActionSpeakString("Shut up and let me sleep.");
ActionPlayAnimation(ANIMATION_LOOPING_PAUSE_TIRED);
}