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2025-04-03 12:54:47 -04:00
void main()
{
object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN);
if (IsInConversation(OBJECT_SELF) || GetIsInCombat()) return;
ActionSpeakString("The Twain.. hah!");
ActionPlayAnimation(ANIMATION_FIREFORGET_GREETING);
}