15 lines
314 B
Plaintext
15 lines
314 B
Plaintext
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void main()
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{
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object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN);
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if (IsInConversation(OBJECT_SELF) || GetIsInCombat()) return;
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ActionSpeakString("The Twain.. hah!");
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ActionPlayAnimation(ANIMATION_FIREFORGET_GREETING);
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}
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