33 lines
955 B
Plaintext
33 lines
955 B
Plaintext
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#include "nw_i0_tool"
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void main()
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{
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object oPC = GetPCSpeaker();
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RewardPartyGP(50, oPC, FALSE);
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CreateItemOnObject("lankhleatherarmo", GetPCSpeaker(), 1);
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CreateItemOnObject("lankhmardagger", GetPCSpeaker(), 1);
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CreateItemOnObject("lankhmarshortd", GetPCSpeaker(), 1);
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CreateItemOnObject("lankhmarshortbw", GetPCSpeaker(), 1);
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CreateItemOnObject("nw_wamar001", GetPCSpeaker(), 99);
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CreateItemOnObject("lankhmartorch", GetPCSpeaker(), 1);
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object oTarget;
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oTarget = GetObjectByTag("SL_Induc");
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//Visual effects can't be applied to waypoints, so if it is a WP
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//the VFX will be applied to the WP's location instead
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int nInt;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), GetLocation(oTarget));
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DestroyObject(oTarget, 3.0);
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}
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