Lankhmar_PRC8/_module/nss/entr_fltg_tfgder.nss

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2025-04-03 12:54:47 -04:00
void main()
{
object oPC = GetEnteringObject();
if (!GetIsPC(oPC)) return;
FloatingTextStringOnCreature("Each of these chambers is protected by a slimy wooden door which is unlocked. The rooms are relatively dry and intact. .", oPC, FALSE);
DelayCommand(2.0, FloatingTextStringOnCreature("Wooden beams sag beneath the heavy stone roof. Several rotted benches are placed around the walls.", oPC, FALSE));
// Destroy objects (not fully effective until this script ends).
DelayCommand(3.0, DestroyObject(GetObjectByTag("entr_fltg_tfgder")));
DelayCommand(4.0, DestroyObject(GetObjectByTag("entr_fltg_tfgdr3")));
DelayCommand(5.0, DestroyObject(OBJECT_SELF));
}