Lankhmar_PRC8/_module/nss/enter_fltg_wlb1.nss

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2025-04-03 12:54:47 -04:00
void main()
{
object oPC = GetEnteringObject();
if (!GetIsPC(oPC)) return;
FloatingTextStringOnCreature("The interior of this room is dim, but the floor is covered with trash, bits of wood and broken timber..", oPC, FALSE);
FloatingTextStringOnCreature("A single torch burns on one wall. In a corner you see what looks like a chest.", oPC, FALSE);
DestroyObject(OBJECT_SELF);
}