Lankhmar_PRC8/_module/nss/enter_crumble.nss

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2025-04-03 12:54:47 -04:00
/* Script generated by
Lilac Soul's NWN Script Generator, v. 2.3
For download info, please visit:
http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */
//Put this script OnEnter
void main()
{
object oPC = GetEnteringObject();
if (!GetIsPC(oPC)) return;
if (GetItemPossessedBy(oPC, "towerofangarngit")== OBJECT_INVALID)
return;
FloatingTextStringOnCreature("The Tower attacks you as it crumbles!", oPC);
object oTarget;
oTarget = oPC;
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_CHUNK_STONE_MEDIUM), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_CHUNK_STONE_MEDIUM), GetLocation(oTarget));
object oSpawn;
location lTarget;
lTarget = GetLocation(oTarget);
oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "crumble1", lTarget);
oTarget = oSpawn;
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_CHUNK_STONE_MEDIUM), oTarget));
else DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_CHUNK_STONE_MEDIUM), GetLocation(oTarget)));
}