Lankhmar_PRC8/_module/nss/ent_spk_mhkn1.nss

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2025-04-03 12:54:47 -04:00
void main()
{
// Get the creature who triggered this event.
object oPC = GetEnteringObject();
// Only fire for (real) PCs.
if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) )
return;
// Only fire once.
if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) )
return;
SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE);
// Have the PC perform a sequence of actions.
AssignCommand(oPC, ClearAllActions());
// Have the PC say something.
AssignCommand(oPC, SpeakString("A burning brazier of glowing coals both illuminates this small room and slowly broils skewers of succulent meats."));
// Have the PC say something.
DelayCommand(4.5, AssignCommand(oPC, SpeakString("A worktable littered with kitchen utensils, cutlery, and bowls, stands to one side. Travel-battered strongboxes are stored beneath it.")));
}