58 lines
1.7 KiB
Plaintext
58 lines
1.7 KiB
Plaintext
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#include "x0_i0_partywide"
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#include "nw_i0_2q4luskan"
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void main()
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{
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object oTarget;
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// effect eDamage;
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// Get the PC who is in this conversation.
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object oPC = GetPCSpeaker();
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// Only fire for (real) PCs.
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if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) )
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return;
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// Only fire once.
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if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) )
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return;
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SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE);
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// Cutscene functions:
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BlackScreen(oPC);
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// Give 5 XP (to party) to the PC.
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GiveXPToAll(oPC, 5);
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// Have the PC perform a sequence of actions.
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AssignCommand(oPC, ActionJumpToObject(GetObjectByTag("WP_MV_Crbtd1")));
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// Have the PC perform a sequence of actions.
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AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 1.0, 10.0));
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// Cause damage.
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// eDamage = EffectDamage(d6(), DAMAGE_TYPE_BLUDGEONING);
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// ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oPC);
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// Spawn "crbtbdx2".
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oTarget = GetWaypointByTag("WP_crbtbdx2");
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DelayCommand(0.9, CreateObjectVoid(OBJECT_TYPE_PLACEABLE, "crbtbdx2", GetLocation(oTarget)));
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// Cutscene functions:
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DelayCommand(1.0, FadeFromBlack(oPC));
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// Have the PC say something.
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DelayCommand(1.1, AssignCommand(oPC, SpeakString("The bed attacked me!")));
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DelayCommand(1.2, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_CUSS)));
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// Destroy an object (not fully effective until this script ends).
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DelayCommand(1.3, DestroyObject(GetObjectByTag("crbtbdx1")));
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// Destroy an object (not fully effective until this script ends).
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DelayCommand(1.4, DestroyObject(GetObjectByTag("cbtbdcnv1")));
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}
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