21 lines
612 B
Plaintext
21 lines
612 B
Plaintext
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void main()
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{
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effect eVFX;
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object oSelf = OBJECT_SELF;
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// Get the PC who is in this conversation.
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object oPC = GetLastDamager();
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// Have us say something.
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SpeakString("Enough of this! I am off for Godsland!");
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// Update the party's journals.
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DelayCommand(1.0, AddJournalQuestEntry("Confused with the Twain", 3, oPC));
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// Destroy an object (not fully effective until this script ends).
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eVFX = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD);
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DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oSelf));
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DelayCommand(2.0, DestroyObject(oSelf, 3.0));
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}
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