62 lines
2.1 KiB
Plaintext
62 lines
2.1 KiB
Plaintext
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/* Script generated by
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Lilac Soul's NWN Script Generator, v. 2.3
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For download info, please visit:
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http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */
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//Put this script OnDeath
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void main()
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{
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object oPC = GetLastKiller();
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if (!GetIsPC(oPC)) return;
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effect eEffect;
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eEffect = EffectDamage(50, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_NORMAL);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, GetObjectByTag("demzombie1"));
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object oTarget;
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oTarget = GetObjectByTag("demzombie1");
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//Visual effects can't be applied to waypoints, so if it is a WP
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//the VFX will be applied to the WP's location instead
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int nInt;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_CHUNK_BONE_MEDIUM), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_CHUNK_BONE_MEDIUM), GetLocation(oTarget));
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eEffect = EffectDamage(50, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_NORMAL);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, GetObjectByTag("demzombie2"));
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oTarget = GetObjectByTag("demzombie2");
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//Visual effects can't be applied to waypoints, so if it is a WP
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//the VFX will be applied to the WP's location instead
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_CHUNK_BONE_MEDIUM), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_CHUNK_BONE_MEDIUM), GetLocation(oTarget));
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eEffect = EffectDamage(50, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_NORMAL);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, GetObjectByTag("demzombie3"));
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oTarget = GetObjectByTag("demzombie3");
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//Visual effects can't be applied to waypoints, so if it is a WP
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//the VFX will be applied to the WP's location instead
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_CHUNK_BONE_MEDIUM), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_CHUNK_BONE_MEDIUM), GetLocation(oTarget));
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}
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