Lankhmar_PRC8/_module/nss/conv_send_stone.nss

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2025-04-03 12:54:47 -04:00
//::///////////////////////////////////////////////
//:: teleporttobind.nss
//::
//:://////////////////////////////////////////////
/*
Player transports to last recall-bind position.
*/
//:://////////////////////////////////////////////
//:: Created By:
//:: Created On:
//:://////////////////////////////////////////////
#include "nw_i0_plot"
int CanAffordIt()
{
int nCost = 0; //Change 0 to the number of gold to take from Player
//As the cost of portal use.
// * remove the gold from the player
// * I'm having the player remove it from himself
// * but since I'm also destroying it, this will work
if (GetGold(GetPCSpeaker()) >= nCost)
{
TakeGold(nCost, GetPCSpeaker());
return TRUE;
}
return FALSE;
}
void main()
{
CanAffordIt();
location lLoc = GetLocalLocation(GetPCSpeaker(), "NW_L_LOC_RECALL");
// * Portal stores last location to jump to for future players
SetLocalInt(OBJECT_SELF, "NW_L_LOC_EVERUSED", 1);
SetLocalLocation(OBJECT_SELF, "NW_L_LOC_LAST_RECALL", lLoc);
ApplyEffectAtLocation(DURATION_TYPE_PERMANENT, EffectVisualEffect(VFX_IMP_UNSUMMON), lLoc);
AssignCommand(GetPCSpeaker(), JumpToLocation(lLoc));
}