Lankhmar_PRC8/_module/nss/conv_move_shpmc.nss

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2025-04-03 12:54:47 -04:00
void ClearAndJumpToObject(object oDestination);
void ClearAndJumpToObject(object oDestination)
{
ClearAllActions();
JumpToObject(oDestination);
}
void main()
{
int nHench;
object oHench;
object oTarget;
// Get the PC who is in this conversation.
object oPC = GetPCSpeaker();
// Cutscene functions:
BlackScreen(oPC);
// Find the location to which to teleport.
oTarget = GetWaypointByTag("WP_Ship_Merc");
// Teleport the PC.
DelayCommand(1.0, AssignCommand(oPC, ClearAndJumpToObject(oTarget)));
// Also teleport associates.
oHench = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oPC);
DelayCommand(1.0, AssignCommand(oHench, ClearAndJumpToObject(oTarget)));
oHench = GetAssociate(ASSOCIATE_TYPE_DOMINATED, oPC);
DelayCommand(1.0, AssignCommand(oHench, ClearAndJumpToObject(oTarget)));
oHench = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oPC);
DelayCommand(1.0, AssignCommand(oHench, ClearAndJumpToObject(oTarget)));
oHench = GetAssociate(ASSOCIATE_TYPE_SUMMONED, oPC);
DelayCommand(1.0, AssignCommand(oHench, ClearAndJumpToObject(oTarget)));
// Support for multiple henchmen (includes horses).
nHench = 1;
oHench = GetHenchman(oPC, 1);
while ( oHench != OBJECT_INVALID )
{
DelayCommand(1.0, AssignCommand(oHench, ClearAndJumpToObject(oTarget)));
// Next henchman.
oHench = GetHenchman(oPC, ++nHench);
}
// Cutscene functions:
DelayCommand(1.2, FadeFromBlack(oPC));
}