Lankhmar_PRC8/_module/nss/cnv_vis_pc_smdrg.nss

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2025-04-03 12:54:47 -04:00
#include "x0_i0_partywide"
void main()
{
object oTarget;
int nInt;
object oPC = GetPCSpeaker();
// Give 10 experience (to party) to the PC.
GiveXPToAll(oPC, 10);
oTarget = oPC;
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMONDRAGON), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMONDRAGON), GetLocation(oTarget));
}