Lankhmar_PRC8/_module/nss/cnv_tport_gol.nss

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2025-04-03 12:54:47 -04:00
#include "in_g_cutscene"
#include "x0_i0_partywide"
void main()
{
object oTarget;
location lTarget;
object oSpawn;
object oPC = GetPCSpeaker();
// Give 10 experience (to party) to the PC.
GiveXPToAll(oPC, 10);
oTarget = GetWaypointByTag("WP_bg_gol");
lTarget = GetLocation(oTarget);
if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
oTarget=GetFirstFactionMember(oPC, FALSE);
while (GetIsObjectValid(oTarget))
{
AssignCommand(oTarget, ClearAllActions());
AssignCommand(oTarget, ActionJumpToLocation(lTarget));
oTarget=GetNextFactionMember(oPC, FALSE);
}
oTarget = GetWaypointByTag("WP_SPn_sas28");
lTarget = GetLocation(oTarget);
oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "sas28", lTarget);
GestaltClearFX(oPC);
float fFace = GetFacing(oPC);
GestaltCameraMove (0.0, fFace + 90.0,2.0,95.0, fFace + 90.0, 2.0,50.0,0.5,155.0,oPC);
RestoreCameraFacing();
}