Lankhmar_PRC8/_module/nss/cnv_package_fbal.nss

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2025-04-03 12:54:47 -04:00
/* Script generated by
Lilac Soul's NWN Script Generator, v. 2.3
For download info, please visit:
http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */
//Put this on action taken in the conversation editor
void main()
{
object oPC = GetPCSpeaker();
object oTarget;
oTarget = oPC;
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIREBALL), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIREBALL), GetLocation(oTarget));
effect eEffect;
eEffect = EffectDamage(25, DAMAGE_TYPE_FIRE, DAMAGE_POWER_NORMAL);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC);
eEffect = EffectDamage(25, DAMAGE_TYPE_FIRE, DAMAGE_POWER_NORMAL);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, GetObjectByTag("Bain, Erwan, Hresstan, Leftie, Rey"));
eEffect = EffectDamage(25, DAMAGE_TYPE_FIRE, DAMAGE_POWER_NORMAL);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, OBJECT_SELF);
}