31 lines
828 B
Plaintext
31 lines
828 B
Plaintext
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#include "x0_i0_partywide"
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void main()
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{
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object oTarget;
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effect eVFX;
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effect eDamage;
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// Get the PC who is in this conversation.
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object oPC = GetPCSpeaker();
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object oSelf = OBJECT_SELF;
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// Cause damage.
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eDamage = EffectDamage(15, DAMAGE_TYPE_ACID);
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eVFX = EffectVisualEffect(VFX_IMP_POISON_S);
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oTarget = GetObjectByTag("Kumal");
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX , oTarget);
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// Have text appear over the PC's head.
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FloatingTextStringOnCreature("Kumal tries to rise, only to fall heavily.", oPC);
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// Give 5 experience (to party) to the PC.
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GiveXPToAll(oPC, 5);
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// Destroy an object (not fully effective until this script ends).
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DelayCommand(3.0, DestroyObject(oSelf));
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}
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