Lankhmar_PRC8/_module/nss/cnv_dstry_scyla.nss

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2025-04-03 12:54:47 -04:00
#include "nw_i0_tool"
void main()
{
object oPC = GetPCSpeaker();
RewardPartyXP(150, oPC, FALSE);
RewardPartyGP(300, oPC, FALSE);
object oTarget;
oTarget = GetObjectByTag("Syclya1");
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUNBEAM), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUNBEAM), GetLocation(oTarget));
DestroyObject(oTarget, 3.0);
}