29 lines
796 B
Plaintext
29 lines
796 B
Plaintext
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#include "in_g_cutscene"
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void main()
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{
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effect eEffect;
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object oTarget;
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int nInt;
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object oPC = GetPCSpeaker();
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eEffect = EffectDamage(300, DAMAGE_TYPE_PIERCING, DAMAGE_POWER_NORMAL);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, GetObjectByTag("Makoshark2"));
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oTarget = GetObjectByTag("Makoshark2");
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_CHUNK_STONE_MEDIUM), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_CHUNK_STONE_MEDIUM), GetLocation(oTarget));
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// Have the PC say something.
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AssignCommand(oPC, SpeakString("The flying timbers narrowly miss, and one large timber strikes Mako squarely, impaling the shark and killing him instantly."));
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}
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