25 lines
494 B
Plaintext
25 lines
494 B
Plaintext
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#include "x0_i0_partywide"
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void main()
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{
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effect eEffect;
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object oPC = GetPCSpeaker();
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// Give 5 experience (to party) to the PC.
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GiveXPToAll(oPC, 5);
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AssignCommand(oPC, ActionAttack(GetObjectByTag("Kayven")));
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eEffect = EffectDamage(40, DAMAGE_TYPE_SLASHING, DAMAGE_POWER_NORMAL);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, GetObjectByTag("Kayven"));
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AdjustAlignment(oPC, ALIGNMENT_EVIL, 5);
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FloatingTextStringOnCreature("Your alignment has adjusted towards evil.", oPC);
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}
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