41 lines
960 B
Plaintext
41 lines
960 B
Plaintext
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#include "nw_i0_generic"
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void main()
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{
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object oPC = GetPCSpeaker();
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object oCultist = GetObjectByTag("Cultist");
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ChangeToStandardFaction(oCultist, STANDARD_FACTION_HOSTILE);
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ActionAttack(oPC);
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object oTarget;
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oTarget = GetObjectByTag("Cultist");
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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//
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object oLiss = GetObjectByTag("Liss");
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ChangeToStandardFaction(oLiss, STANDARD_FACTION_HOSTILE);
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ActionAttack(oPC);
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oTarget = GetObjectByTag("Liss");
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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//
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object oVarney = GetObjectByTag("Varney");
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ChangeToStandardFaction(oVarney, STANDARD_FACTION_HOSTILE);
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ActionAttack(oPC);
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oTarget = GetObjectByTag("Varney");
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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}
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