80 lines
4.1 KiB
Plaintext
80 lines
4.1 KiB
Plaintext
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#include "x3_inc_horse"
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#include "x0_inc_henai"
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void main()
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{
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object oClicker=GetClickingObject();
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object oTarget=GetTransitionTarget(OBJECT_SELF);
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location lPreJump=HORSE_SupportGetMountLocation(oClicker,oClicker,0.0); // location before jump
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int bAnim=GetLocalInt(OBJECT_SELF,"bDismountFast"); // community requested fast dismount for transitions if variable is not set (use X3_G0_Transition for animated)
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int nN=1;
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object oOb;
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object oAreaHere=GetArea(oClicker);
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object oAreaTarget=GetArea(oTarget);
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object oHitch;
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int bDelayedJump=FALSE;
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int bNoMounts=FALSE;
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float fX3_MOUNT_MULTIPLE=GetLocalFloat(GetArea(oClicker),"fX3_MOUNT_MULTIPLE");
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float fX3_DISMOUNT_MULTIPLE=GetLocalFloat(GetArea(oClicker),"fX3_DISMOUNT_MULTIPLE");
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if (GetLocalFloat(oClicker,"fX3_MOUNT_MULTIPLE")>fX3_MOUNT_MULTIPLE) fX3_MOUNT_MULTIPLE=GetLocalFloat(oClicker,"fX3_MOUNT_MULTIPLE");
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if (fX3_MOUNT_MULTIPLE<=0.0) fX3_MOUNT_MULTIPLE=1.0;
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if (GetLocalFloat(oClicker,"fX3_DISMOUNT_MULTIPLE")>0.0) fX3_DISMOUNT_MULTIPLE=GetLocalFloat(oClicker,"fX3_DISMOUNT_MULTIPLE");
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if (fX3_DISMOUNT_MULTIPLE>0.0) fX3_MOUNT_MULTIPLE=fX3_DISMOUNT_MULTIPLE; // use dismount multiple instead of mount multiple
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float fDelay=0.1*fX3_MOUNT_MULTIPLE;
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if (!GetLocalInt(oAreaTarget,"X3_MOUNT_OK_EXCEPTION"))
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{ // check for global restrictions
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if (GetLocalInt(GetModule(),"X3_MOUNTS_EXTERNAL_ONLY")&&GetIsAreaInterior(oAreaTarget)) bNoMounts=TRUE;
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else if (GetLocalInt(GetModule(),"X3_MOUNTS_NO_UNDERGROUND")&&!GetIsAreaAboveGround(oAreaTarget)) bNoMounts=TRUE;
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} // check for global restrictions
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if (GetLocalInt(oAreaTarget,"X3_NO_MOUNTING")||GetLocalInt(oAreaTarget,"X3_NO_HORSES")||bNoMounts)
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{ // make sure all transitioning are not mounted
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if (HorseGetIsMounted(oClicker))
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{ // dismount clicker
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bDelayedJump=TRUE;
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AssignCommand(oClicker,HORSE_SupportDismountWrapper(bAnim,TRUE));
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fDelay=fDelay+0.2*fX3_MOUNT_MULTIPLE;
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} // dismount clicker
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oOb=GetAssociate(ASSOCIATE_TYPE_HENCHMAN,oClicker,nN);
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while(GetIsObjectValid(oOb))
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{ // check each associate to see if mounted
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if (HorseGetIsMounted(oOb))
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{ // dismount associate
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bDelayedJump=TRUE;
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DelayCommand(fDelay,AssignCommand(oOb,HORSE_SupportDismountWrapper(bAnim,TRUE)));
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fDelay=fDelay+0.2*fX3_MOUNT_MULTIPLE;
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} // dismount associate
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nN++;
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oOb=GetAssociate(ASSOCIATE_TYPE_HENCHMAN,oClicker,nN);
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} // check each associate to see if mounted
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if (fDelay>0.1) SendMessageToPCByStrRef(oClicker,111989);
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if (bDelayedJump)
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{ // some of the party has/have been mounted, so delay the time to hitch
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fDelay=fDelay+2.0*fX3_MOUNT_MULTIPLE; // non-animated dismount lasts 1.0+1.0=2.0 by default, so wait at least that!
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if (bAnim) fDelay=fDelay+2.8*fX3_MOUNT_MULTIPLE; // animated dismount lasts (X3_ACTION_DELAY+HORSE_DISMOUNT_DURATION+1.0)*fX3_MOUNT_MULTIPLE=4.8 by default, so wait at least that!
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} // some of the party has/have been mounted, so delay the time to hitch
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} // make sure all transitioning are not mounted
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if (GetLocalInt(oAreaTarget,"X3_NO_HORSES")||bNoMounts)
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{ // make sure no horses/mounts follow the clicker to this area
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bDelayedJump=TRUE;
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oHitch=GetNearestObjectByTag("X3_HITCHING_POST",oClicker);
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DelayCommand(fDelay,HorseHitchHorses(oHitch,oClicker,lPreJump));
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if (bAnim) fDelay=fDelay+1.8*fX3_MOUNT_MULTIPLE;
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} // make sure no horses/mounts follow the clicker to this area
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SetAreaTransitionBMP(AREA_TRANSITION_RANDOM);
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if (bDelayedJump)
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{ // delayed jump
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DelayCommand(fDelay,AssignCommand(oClicker,ClearAllActions()));
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DelayCommand(fDelay+0.1*fX3_MOUNT_MULTIPLE,AssignCommand(oClicker,JumpToObject(oTarget)));
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} // delayed jump
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else
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{ // quick jump
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AssignCommand(oClicker,JumpToObject(oTarget));
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} // quick jump
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DelayCommand(fDelay+4.0*fX3_MOUNT_MULTIPLE,HorseMoveAssociates(oClicker));
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}
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