44 lines
1.0 KiB
Plaintext
44 lines
1.0 KiB
Plaintext
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void main()
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{
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object oPC;
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if (!GetIsPC(GetItemActivatedTarget())
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){
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SendMessageToPC(GetItemActivator(), "Improper use of item!");
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return;}
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object oTarget;
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object oSpawn;
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location lTarget;
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oPC = GetItemActivator();
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oTarget = oPC;
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lTarget = GetLocation(oTarget);
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "karl", lTarget);
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//The PC will technically start a conversation with himself
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//You should add some odd little sound to the first line in the
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//conversation file, or the PC will give his normal voicegreeting.
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oTarget = oSpawn;
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//AssignCommand(oTarget, ActionStartConversation(oPC, ""));
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//Visual effects can't be applied to waypoints, so if it is a WP
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//the VFX will be applied to the WP's location instead
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int nInt;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_BREACH), oTarget));
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else DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_BREACH), GetLocation(oTarget)));
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}
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