1335 lines
29 KiB
JSON
1335 lines
29 KiB
JSON
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||
|
"type": "cexostring",
|
||
|
"value": "Door Medium\r\n\r\nHardness DC: 15"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 8,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "CaveDoor"
|
||
|
}
|
||
|
}
|
||
|
]
|
||
|
},
|
||
|
"Encounter List": {
|
||
|
"type": "list",
|
||
|
"value": []
|
||
|
},
|
||
|
"List": {
|
||
|
"type": "list",
|
||
|
"value": []
|
||
|
},
|
||
|
"Placeable List": {
|
||
|
"type": "list",
|
||
|
"value": [
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Plot container"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Chest - 2 (Low treasure script)"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Alchemist's Apparatus"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Alchemist's Apparatus"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Alchemist's Apparatus"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Alchemist's Apparatus"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Alchemist's Apparatus"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Alchemist's Apparatus"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Alchemist's Apparatus"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Alchemist's Apparatus"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Alchemist's Apparatus"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Alchemist's Apparatus"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Garbage"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bed - Bedding Rolls"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bed - Bedding Rolls"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bed - Bedding Rolls"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bed - Bedding Rolls"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bed - Bedding Rolls"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bed - Bedding Rolls"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "boulder002"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Cookpot"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Chair 2"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Big Chair"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Chair"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Oriental Rug"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Rug Large"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Oriental Rug"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Oriental Rug"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "RugOriental2"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bed - Cot"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Couch"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "x0_cushions"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Library Desk"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Small Desk"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Wizards Desk"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Footstool"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Cookpot"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Ottoman"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Wood Burning Oven"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Table"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Throw Rug"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Tome"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Urn"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Woodpile"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Anvil"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Sphinx Statue"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Cauldron"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Forge"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Globe"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Hay Bundle"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Lecturn"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Sphinx Statue"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Sphinx Statue"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Pump"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Telescope"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Wheelbarrow"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Weapon Rack"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Mist on the ground."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the trap door that will be created when the Hidden door trigger determins that the door has been found. see comments on the trigger for how to use."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the trap door that will be created when the Hidden door trigger determins that the door has been found. see comments on the trigger for how to use."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Mist on the ground."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Cookpot"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Cookpot"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Floor-anchored shackles"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Floor-anchored shackles"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Floor-anchored shackles"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Sphinx Statue"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
}
|
||
|
]
|
||
|
},
|
||
|
"SoundList": {
|
||
|
"type": "list",
|
||
|
"value": [
|
||
|
{
|
||
|
"__struct_id": 6,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
},
|
||
|
"PlayInToolset": {
|
||
|
"type": "byte",
|
||
|
"value": 1
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 6,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
},
|
||
|
"PlayInToolset": {
|
||
|
"type": "byte",
|
||
|
"value": 1
|
||
|
}
|
||
|
}
|
||
|
]
|
||
|
},
|
||
|
"StoreList": {
|
||
|
"type": "list",
|
||
|
"value": []
|
||
|
},
|
||
|
"TriggerList": {
|
||
|
"type": "list",
|
||
|
"value": [
|
||
|
{
|
||
|
"__struct_id": 1,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 1,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 1,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 1,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 1,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 1,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 1,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 1,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 1,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 1,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 1,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 1,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 1,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 1,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
}
|
||
|
]
|
||
|
},
|
||
|
"WaypointList": {
|
||
|
"type": "list",
|
||
|
"value": [
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
}
|
||
|
]
|
||
|
}
|
||
|
}
|