845 lines
20 KiB
JSON
845 lines
20 KiB
JSON
|
{
|
||
|
"__data_type": "GIC ",
|
||
|
"Creature List": {
|
||
|
"type": "list",
|
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|
"value": [
|
||
|
{
|
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|
"__struct_id": 4,
|
||
|
"Comment": {
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||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 4,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 4,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 4,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
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"value": ""
|
||
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}
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||
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},
|
||
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{
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"__struct_id": 4,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
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"value": ""
|
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}
|
||
|
},
|
||
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{
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||
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"__struct_id": 4,
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||
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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||
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},
|
||
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{
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||
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
|
||
|
},
|
||
|
{
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||
|
"__struct_id": 4,
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||
|
"Comment": {
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|
"type": "cexostring",
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||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 4,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
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"value": ""
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||
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}
|
||
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},
|
||
|
{
|
||
|
"__struct_id": 4,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
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}
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||
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},
|
||
|
{
|
||
|
"__struct_id": 4,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 4,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 4,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
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}
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||
|
},
|
||
|
{
|
||
|
"__struct_id": 4,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
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}
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||
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},
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||
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{
|
||
|
"__struct_id": 4,
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||
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"Comment": {
|
||
|
"type": "cexostring",
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||
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"value": ""
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||
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}
|
||
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},
|
||
|
{
|
||
|
"__struct_id": 4,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
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"value": ""
|
||
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}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 4,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "One uses stealth, one doesn't"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 4,
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||
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"Comment": {
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||
|
"type": "cexostring",
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||
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"value": ""
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||
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}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 4,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 4,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 4,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 4,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 4,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 4,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 4,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 4,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 4,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 4,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 4,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 4,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 4,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 4,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
}
|
||
|
]
|
||
|
},
|
||
|
"Door List": {
|
||
|
"type": "list",
|
||
|
"value": [
|
||
|
{
|
||
|
"__struct_id": 8,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "MineExit"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 8,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Strong Door"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 8,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Strong Door"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 8,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Strong Door"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 8,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Strong Door"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 8,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Strong Door"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 8,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Metal Door"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 8,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Strong Door"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 8,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Strong Door"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 8,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Strong Door"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 8,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Strong Door"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 8,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Strong Door"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 8,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Strong Door"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 8,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Strong Door"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 8,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Metal Door"
|
||
|
}
|
||
|
}
|
||
|
]
|
||
|
},
|
||
|
"Encounter List": {
|
||
|
"type": "list",
|
||
|
"value": []
|
||
|
},
|
||
|
"List": {
|
||
|
"type": "list",
|
||
|
"value": []
|
||
|
},
|
||
|
"Placeable List": {
|
||
|
"type": "list",
|
||
|
"value": [
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Sphinx Statue"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Freestanding Torch Bracket"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Freestanding Torch Bracket"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Garbage"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bed - Bedding Rolls"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bed - Bedding Rolls"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bed - Bedding Rolls"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bed - Bedding Rolls"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bed - Bedding Rolls"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bed - Bedding Rolls"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the trap door that will be created when the Hidden door trigger determins that the door has been found. see comments on the trigger for how to use."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the trap door that will be created when the Hidden door trigger determins that the door has been found. see comments on the trigger for how to use."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the trap door that will be created when the Hidden door trigger determins that the door has been found. see comments on the trigger for how to use."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the trap door that will be created when the Hidden door trigger determins that the door has been found. see comments on the trigger for how to use."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the trap door that will be created when the Hidden door trigger determins that the door has been found. see comments on the trigger for how to use."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the trap door that will be created when the Hidden door trigger determins that the door has been found. see comments on the trigger for how to use."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Sphinx Statue"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Garbage"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Garbage"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Garbage"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Garbage"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Garbage"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Garbage"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Torture Equipment"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Freestanding Torch Bracket"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Chest - 3 (Medium treasure script)"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Water Drip"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Water Drip"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Water Drip"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Keg"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Keg"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Keg"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Keg"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Keg"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Keg"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Sacks of Flour, Grain, etc."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Sacks of Flour, Grain, etc."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Sacks of Flour, Grain, etc."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Sacks of Flour, Grain, etc."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Sacks of Flour, Grain, etc."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Sacks of Flour, Grain, etc."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Sacks of Flour, Grain, etc."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Sacks of Flour, Grain, etc."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Sphinx Statue"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Mist on the ground."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Mist on the ground."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Mist on the ground."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Floor-anchored shackles"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Invisible Object"
|
||
|
}
|
||
|
}
|
||
|
]
|
||
|
},
|
||
|
"SoundList": {
|
||
|
"type": "list",
|
||
|
"value": [
|
||
|
{
|
||
|
"__struct_id": 6,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
},
|
||
|
"PlayInToolset": {
|
||
|
"type": "byte",
|
||
|
"value": 1
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 6,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
},
|
||
|
"PlayInToolset": {
|
||
|
"type": "byte",
|
||
|
"value": 1
|
||
|
}
|
||
|
}
|
||
|
]
|
||
|
},
|
||
|
"StoreList": {
|
||
|
"type": "list",
|
||
|
"value": []
|
||
|
},
|
||
|
"TriggerList": {
|
||
|
"type": "list",
|
||
|
"value": [
|
||
|
{
|
||
|
"__struct_id": 1,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 1,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 1,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
}
|
||
|
]
|
||
|
},
|
||
|
"WaypointList": {
|
||
|
"type": "list",
|
||
|
"value": [
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
}
|
||
|
]
|
||
|
}
|
||
|
}
|