1748 lines
44 KiB
JSON
1748 lines
44 KiB
JSON
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|
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|
||
|
}
|
||
|
}
|
||
|
]
|
||
|
},
|
||
|
"Door List": {
|
||
|
"type": "list",
|
||
|
"value": [
|
||
|
{
|
||
|
"__struct_id": 8,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "CityDoor"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 8,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Stone Door"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 8,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Strong Door"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 8,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Stone Door"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 8,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Stone Door"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 8,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Stone Door"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 8,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Stone Door"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 8,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Iron Portcullis"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 8,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Metal Door"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 8,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Iron Portcullis"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 8,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Iron Portcullis"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 8,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Iron Portcullis"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 8,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Iron Portcullis"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 8,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Strong Door"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 8,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Strong Door"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 8,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Strong Door"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 8,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Strong Door"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 8,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Stone Door"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 8,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Strong Door"
|
||
|
}
|
||
|
}
|
||
|
]
|
||
|
},
|
||
|
"Encounter List": {
|
||
|
"type": "list",
|
||
|
"value": []
|
||
|
},
|
||
|
"List": {
|
||
|
"type": "list",
|
||
|
"value": []
|
||
|
},
|
||
|
"Placeable List": {
|
||
|
"type": "list",
|
||
|
"value": [
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Wagon Wheel"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Cyric Statue"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Fountain"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Fountain"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Fountain"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Fountain"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Cyric Statue"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Cyric Statue"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Cyric Statue"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Cyric Statue"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Wyvern Statue"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Merchants Shingle - 5"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Merchants Shingle - 5"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Merchants Shingle - 1"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Signpost - 1"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Signpost - 1"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Empty Wagon"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Empty Wagon"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Merchants Shingle - 5"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Merchants Shingle - 5"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Merchants Shingle - 5"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Scaffolding"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Scaffolding"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Signpost - 1"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Signpost - 1"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Signpost - 1"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Signpost - 1"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Signpost - 1"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Signpost - 1"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Freestanding Torch Bracket"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Freestanding Torch Bracket"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Freestanding Torch Bracket"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Freestanding Torch Bracket"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Freestanding Torch Bracket"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Freestanding Torch Bracket"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Low treasure script."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Chest - 2 (Low treasure script)"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Invisible Object"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Invisible Object"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Invisible Object"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Invisible Object"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Invisible Object"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Invisible Object"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Altar / Shrine - Neutral"
|
||
|
}
|
||
|
}
|
||
|
]
|
||
|
},
|
||
|
"SoundList": {
|
||
|
"type": "list",
|
||
|
"value": [
|
||
|
{
|
||
|
"__struct_id": 6,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
},
|
||
|
"PlayInToolset": {
|
||
|
"type": "byte",
|
||
|
"value": 1
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 6,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
},
|
||
|
"PlayInToolset": {
|
||
|
"type": "byte",
|
||
|
"value": 1
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 6,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
},
|
||
|
"PlayInToolset": {
|
||
|
"type": "byte",
|
||
|
"value": 1
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 6,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
},
|
||
|
"PlayInToolset": {
|
||
|
"type": "byte",
|
||
|
"value": 1
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 6,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
},
|
||
|
"PlayInToolset": {
|
||
|
"type": "byte",
|
||
|
"value": 1
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 6,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
},
|
||
|
"PlayInToolset": {
|
||
|
"type": "byte",
|
||
|
"value": 1
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 6,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
},
|
||
|
"PlayInToolset": {
|
||
|
"type": "byte",
|
||
|
"value": 1
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 6,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
},
|
||
|
"PlayInToolset": {
|
||
|
"type": "byte",
|
||
|
"value": 1
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 6,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
},
|
||
|
"PlayInToolset": {
|
||
|
"type": "byte",
|
||
|
"value": 1
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 6,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
},
|
||
|
"PlayInToolset": {
|
||
|
"type": "byte",
|
||
|
"value": 1
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 6,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
},
|
||
|
"PlayInToolset": {
|
||
|
"type": "byte",
|
||
|
"value": 1
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 6,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
},
|
||
|
"PlayInToolset": {
|
||
|
"type": "byte",
|
||
|
"value": 1
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 6,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
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||
|
"value": ""
|
||
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},
|
||
|
"PlayInToolset": {
|
||
|
"type": "byte",
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||
|
"value": 1
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 6,
|
||
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"Comment": {
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||
|
"type": "cexostring",
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||
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"value": ""
|
||
|
},
|
||
|
"PlayInToolset": {
|
||
|
"type": "byte",
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||
|
"value": 1
|
||
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}
|
||
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},
|
||
|
{
|
||
|
"__struct_id": 6,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
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||
|
"value": ""
|
||
|
},
|
||
|
"PlayInToolset": {
|
||
|
"type": "byte",
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||
|
"value": 1
|
||
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}
|
||
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},
|
||
|
{
|
||
|
"__struct_id": 6,
|
||
|
"Comment": {
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||
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"type": "cexostring",
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||
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"value": ""
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||
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},
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||
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"PlayInToolset": {
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||
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"type": "byte",
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||
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"value": 1
|
||
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}
|
||
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},
|
||
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{
|
||
|
"__struct_id": 6,
|
||
|
"Comment": {
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||
|
"type": "cexostring",
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||
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"value": ""
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||
|
},
|
||
|
"PlayInToolset": {
|
||
|
"type": "byte",
|
||
|
"value": 1
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 6,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
},
|
||
|
"PlayInToolset": {
|
||
|
"type": "byte",
|
||
|
"value": 1
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 6,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
},
|
||
|
"PlayInToolset": {
|
||
|
"type": "byte",
|
||
|
"value": 1
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 6,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
},
|
||
|
"PlayInToolset": {
|
||
|
"type": "byte",
|
||
|
"value": 1
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 6,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
},
|
||
|
"PlayInToolset": {
|
||
|
"type": "byte",
|
||
|
"value": 1
|
||
|
}
|
||
|
}
|
||
|
]
|
||
|
},
|
||
|
"StoreList": {
|
||
|
"type": "list",
|
||
|
"value": [
|
||
|
{
|
||
|
"__struct_id": 11,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Chapter 1"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 11,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Chapter 1"
|
||
|
}
|
||
|
}
|
||
|
]
|
||
|
},
|
||
|
"TriggerList": {
|
||
|
"type": "list",
|
||
|
"value": [
|
||
|
{
|
||
|
"__struct_id": 1,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 1,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 1,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
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||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 1,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 1,
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||
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"Comment": {
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||
|
"type": "cexostring",
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||
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"value": ""
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||
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}
|
||
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},
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||
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{
|
||
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"__struct_id": 1,
|
||
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"Comment": {
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||
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"type": "cexostring",
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||
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"value": ""
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||
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}
|
||
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},
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||
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{
|
||
|
"__struct_id": 1,
|
||
|
"Comment": {
|
||
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"type": "cexostring",
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||
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"value": ""
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||
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}
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||
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},
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||
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{
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||
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"__struct_id": 1,
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||
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"Comment": {
|
||
|
"type": "cexostring",
|
||
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"value": ""
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||
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}
|
||
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},
|
||
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{
|
||
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"__struct_id": 1,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
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}
|
||
|
},
|
||
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{
|
||
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"__struct_id": 1,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
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||
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"value": ""
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||
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}
|
||
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},
|
||
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{
|
||
|
"__struct_id": 1,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
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"value": ""
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||
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}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 1,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 1,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 1,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 1,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 1,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 1,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 1,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 1,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 1,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
}
|
||
|
]
|
||
|
},
|
||
|
"WaypointList": {
|
||
|
"type": "list",
|
||
|
"value": [
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
}
|
||
|
]
|
||
|
}
|
||
|
}
|