3002 lines
74 KiB
JSON
3002 lines
74 KiB
JSON
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"value": "Weak Door"
|
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{
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"__struct_id": 8,
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"value": "Weak Door"
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{
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"__struct_id": 8,
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"value": "Weak Door"
|
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{
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"value": "Weak Door"
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{
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"Comment": {
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"type": "cexostring",
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"value": "Weak Door"
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},
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{
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"__struct_id": 8,
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"Comment": {
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"type": "cexostring",
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"value": "Weak Door"
|
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}
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},
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{
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"__struct_id": 8,
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"Comment": {
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"type": "cexostring",
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"value": "Strong Door"
|
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}
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},
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{
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"__struct_id": 8,
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"Comment": {
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"type": "cexostring",
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"value": "Strong Door"
|
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}
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},
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{
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"__struct_id": 8,
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"Comment": {
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"type": "cexostring",
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"value": "Weak Door"
|
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}
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}
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]
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},
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"Encounter List": {
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{
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},
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"Placeable List": {
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"type": "list",
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{
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"__struct_id": 9,
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"value": ""
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}
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},
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{
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|
"__struct_id": 9,
|
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|
"Comment": {
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"type": "cexostring",
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"value": "Oriental Rug"
|
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}
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},
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{
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"__struct_id": 9,
|
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"Comment": {
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"type": "cexostring",
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"value": "Library Desk"
|
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Small Desk"
|
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}
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{
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"value": ""
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"type": "cexostring",
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"value": ""
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}
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{
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"__struct_id": 9,
|
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"Comment": {
|
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"type": "cexostring",
|
||
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"value": "Sphinx Statue"
|
||
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}
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},
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{
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||
|
"__struct_id": 9,
|
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"Comment": {
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"type": "cexostring",
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"value": "Sphinx Statue"
|
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}
|
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},
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{
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"__struct_id": 9,
|
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"type": "cexostring",
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"value": "Sphinx Statue"
|
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}
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},
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{
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|
"__struct_id": 9,
|
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"Comment": {
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|
"type": "cexostring",
|
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"value": "Bear Skin Rug 1"
|
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|
}
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},
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{
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"type": "cexostring",
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},
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},
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{
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{
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||
|
"__struct_id": 9,
|
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"Comment": {
|
||
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"type": "cexostring",
|
||
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"value": "Cookpot"
|
||
|
}
|
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},
|
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{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bed - Cot"
|
||
|
}
|
||
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},
|
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{
|
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"__struct_id": 9,
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}
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},
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{
|
||
|
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|
||
|
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|
||
|
"type": "cexostring",
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||
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"value": "Library Desk"
|
||
|
}
|
||
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},
|
||
|
{
|
||
|
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|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Ottoman"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Stool"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Urn"
|
||
|
}
|
||
|
},
|
||
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{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Big Vase"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
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||
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"value": "Woodpile"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Throw Rug"
|
||
|
}
|
||
|
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|
||
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|
||
|
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|
||
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||
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"value": "Sacks of Flour, Grain, etc."
|
||
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|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bed Double"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Chest - 3 (Medium treasure script)\r\n\r\nHardness DC: 15"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Candelabra"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Candelabra"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Wood Burning Oven"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Flame - Small"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Sphinx Statue"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Big Chair"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Big Chair"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bookshelf script (spawns in books or a mage scroll)."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bookshelf script (spawns in books or a mage scroll)."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bookshelf script (spawns in books or a mage scroll)."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bookshelf script (spawns in books or a mage scroll)."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Divining Pool"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Sphinx Statue"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Sphinx Statue"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Chandelier"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Chandelier"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Chandelier"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Chandelier"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Cookpot"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Cookpot"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Cookpot"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Cookpot"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Cookpot"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Keg"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Keg"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Table"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Stool"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Keg"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Combat Dummy"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "RugOriental2"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bookshelf script (spawns in books or a mage scroll)."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Table"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "\r\n"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "\r\n"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Loot Bag - 1 (Low treasure script)"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Throw Rug"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Well"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Library Desk"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Chest - (Low treasure script)"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Plate"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Plate"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Plate"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Plate"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bread"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Plate"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bread"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Plate"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bread"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Plate"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bread"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bookshelf script (spawns in books or a mage scroll)."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Throw Rug"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Freestanding Merchant's Placard - 1"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Plate"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bread"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bread"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Flame - Small"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Box / Crate - 2 (Low treasure script)"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Low treasure script."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Table"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Plate"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Table"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Low treasure script."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Sphinx Statue"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Flower Vase"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bread"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bread"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bread"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bread"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bread"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bread"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bread"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bread"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bread"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bread"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Plate"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Plate"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Low treasure script."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Box / Crate - 2 (Low treasure script)"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bookshelf script (spawns in books or a mage scroll)."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Sphinx Statue"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Sphinx Statue"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Sphinx Statue"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Urn"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Big Vase"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Urn"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Urn"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Big Vase"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Big Vase"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Big Vase"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Big Vase"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Urn"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Urn"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Big Vase"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Urn"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Urn"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Big Vase"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Urn"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Potted Plant"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Potted Plant"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Big Vase"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Big Vase"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Low treasure script."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Sphinx Statue"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Water Trough"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Pump"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Sphinx Statue"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Sphinx Statue"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Plate"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Candelabra"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Throw Rug"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Woodpile"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Woodpile"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Mist on the ground."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Mist on the ground."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Weathering / Scorch Mark"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Window"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Window"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Keg"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Keg"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Water Drip"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bookshelf script (spawns in books or a mage scroll)."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bookshelf script (spawns in books or a mage scroll)."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bookshelf script (spawns in books or a mage scroll)."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bookshelf script (spawns in books or a mage scroll)."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bookshelf script (spawns in books or a mage scroll)."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bookshelf script (spawns in books or a mage scroll)."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bookshelf script (spawns in books or a mage scroll)."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Large Bed"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Plate"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Plate"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bread"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bread"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Big Chair"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Sphinx Statue"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bookshelf script (spawns in books or a mage scroll)."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Flower Vase"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Sphinx Statue"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Sphinx Statue"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Small Desk"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Sphinx Statue"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Sphinx Statue"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Sphinx Statue"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Sphinx Statue"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bolts of Cloth"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Plate"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Cookpot"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Invisible Object"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Invisible Object"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Library Desk"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Chair"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Plate"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Sphinx Statue"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Sphinx Statue"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Flower Vase"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Urn"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Potted Plant"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Big Vase"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Urn"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Big Vase"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Urn"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Invisible Object"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Bread"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Mist on the ground."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Mist on the ground."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "Mist on the ground."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 9,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
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"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": ""
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"__struct_id": 5,
|
||
|
"Comment": {
|
||
|
"type": "cexostring",
|
||
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
|
}
|
||
|
}
|
||
|
]
|
||
|
}
|
||
|
}
|