Lankhmar_PRC8/_module/dlg/hartter1.dlg.json

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"0": "\"Indeed I am, to explain the power of the Overlord.\""
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"0": "\"The Overlord rules the city, and to a lesser extent, the surrounding lands of Lankhmar. However, he represents only one of the three legs upon which Lankhmar's stability rests; the other two are the mercantile interests and the Guilds.\""
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"0": "\"The Overlord has the power to tax the citizens of his city as necessary, though never allowed to claim more than 50% of a person's wealth as tax. Of course, he can claim the rest in fines, if a vaguely reasonable crime can be attached to the individual.\""
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"0": "\"Ownership of slaves is another of the Overlord's rights. The exact procedures for sending someone into slavery are w clearly defined; the only thing all Overlords have agreed upon those members of the nobility cannot be sentenced to slavery.\""
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"0": "\"The Overlord is, by title, commander of the city's armed forces Very rarely does the ruler exercise this commands, however, generally leaving it in the hands of his generals and admirals.\""
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"0": "\"Any new laws that the Overlord desires must be negotiate with the members of the other factions. Generally the representatives of two of the three factions must agree that the law is desii able.\""
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"0": "\"Unlike the other factions, however, the Overlord has overt power over laws desired by the Guild and Mercantile factions. He can also influence taxes and fees.\""
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"0": "\"In reality, the Overlord can tax as much as he wants as often as he wants. However, in practice there are a few common taxes with set times and amounts. Too much taxing leads to revolt among the citizens.\""
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"0": "\"There is a gate tax, which must be paid to enter (but not leave) the city. Of the four gates, two of them have a tax during the daytime. All four have a tax at night. The varying rates help to control what type of traffic uses each gate.\""
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"0": "\"Any ship carrying trade goods into the harbor must pay a trade tax of 2%. Such a small tax makes Lankhmar a popular trading city. In the fall, just after the harvest, the city collects a harvest tax from its farmers of 20% of all grains and animals. This is the primary source of Lankhmar's wealth.\""
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"0": "\"In the springtime, the tax collectors roam the city collecting property taxes. It is supposed to be 10% of the value of a man's wealth in coin. When coin is unavailable, property is taken.\""
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"0": "\"In a city the size of Lankhmar it is often difficult to tell who owns what property. This makes it difficult for the tax collectors. For a Lankhmart, tax time is a very serious game.\""
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"0": "\"Family and friends race about moving valuables from one place to another to avoid having it seen, and subsequently taxed, by the collectors. Some even to take it out of the city until the tax collectors are through.\""
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"0": "\"The tax collectors, on the other hand, try to keep the dates of the tax collection secret, to surprise the citizenry. They organize their sweeps of the city so that few of the citizens can get away.\""
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"0": "\"During this time the collectors set up stations at the gates to get those trying to leave Lankhmar. This results in a week of frantic activity and fun for a pair like Fafhrd and the Gray Mouser.\""
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"0": "\"People can be seen hustling sofas from one house to another to keep one step ahead of the tax collectors. In all this chaos, the pickings for a freelance thief are good.\""
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"0": "\"Several services in the city are subject to fees. These services are provided by the government for its citizens. The fee cannot be haggled over, only paid in full.\""
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