63 lines
2.9 KiB
Plaintext
63 lines
2.9 KiB
Plaintext
////////////////////////////////////////////////////////////////////////////////
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// wazoo_h - This header file contains spell constants for new spells added
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// by spells out the wazoo.
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// By Deva Bryson Winblood.
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////////////////////////////////////////////////////////////////////////////////
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#include "prc_spell_const"
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////////////////////////////////
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// CONSTANTS
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////////////////////////////////
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const int SPELL_PLANE_SHIFT = 861;
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const int SPELL_ASTRAL_PROJECTION = 862;
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const int SPELL_SHADOW_WALK = 863;
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const int SPELL_COMMAND = 864;
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const int SPELL_ROPE_TRICK = 867;
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const int SPELL_POLYMORPH_OTHER = 869;
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const int SPELL_WZ_MAGE_HAND = 871;
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const int SPELL_WZ_WATER_BREATHING = 872;
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const int SPELL_WZ_FAERIE_FIRE = 873;
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const int SPELL_WZ_DANCING_LIGHTS = 874;
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const int SPELL_ERASE = 875;
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const int SPELL_WZ_REPEL_VERMIN = 876;
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const int SPELL_CREATE_WATER = 877;
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const int SPELL_PURIFY_FOOD_AND_DRINK = 878;
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const int SPELL_WZ_OBSCURING_MIST = 879;
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const int SPELL_HEAT_METAL = 880;
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const int SPELL_WARP_WOOD = 881;
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const int SPELL_WOOD_SHAPE = 882;
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const int SPELL_WZ_FIRE_SEEDS = 883;
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const int SPELL_WZ_HALT_UNDEAD = 884;
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const int SPELL_WZ_GASEOUS_FORM = 885;
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const int SPELL_LEOMUNDS_SECRET_CHEST = 886;
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const int SPELL_MORDENKAINENS_HOUND = 887;
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const int SPELL_WZ_MISLEAD = 888;
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const int SPELL_WZ_MAZE = 889;
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const int SPELL_CLONE = 890;
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const int SPELL_MIGHT_OF_THE_OAK = 891;
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const int SPELL_WZ_REGEN_LIGHT_WOUNDS = 892;
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const int SPELL_WZ_REGEN_MODERATE_WOUNDS = 893;
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const int SPELL_WZ_REGEN_SERIOUS_WOUNDS = 894;
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const int SPELL_WZ_REGEN_CRITICAL_WOUNDS = 895;
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const int SPELL_GREATER_CALL_LIGHTNING = 896;
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const int SPELL_EPIDEMIC = 897;
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const int SPELL_THUNDERSWARM = 898;
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const int SPELL_INDIFFERENCE = 899;
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const int SPELL_DISGUISE_UNDEAD = 900;
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const int SPELL_MASS_RESIST_ELEMENTS = 901;
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const int SPELL_WZ_DIMENSIONAL_LOCK = 902;
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const int SPELL_CONTINGENCY = 903;
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const int SPELL_WZ_GOODBERRY = 904;
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const int SPELL_ANIMATE_TREE = 905;
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const int SPELL_FLY_ON_THE_WALL = 906;
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const int SPELL_SCRYING_TRACER = 907;
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const int SPELL_COLLECT_PERSONAL_ITEM = 908;
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const int SPELL_SCRY_PURGE = 909;
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const int SPELL_WZ_SCRY = 910;
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const int SPELL_HOLD_PORTAL = 911;
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//void main(){}
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